At Madame Tussauds Wax Museum in Times Square today, we got to try out one of the world’s most expensive and immersive virtual reality experiences. On July 1st, Sony and a Utah startup called The Void will open Ghostbusters: Dimension, which lets you become a ghostbuster in what The Void likes to call a “hyper-real” world.
Dimension is part of a larger exhibit based on the new Ghostbusters movie, which also includes wax versions of the stars and a walk-through haunted house experience. With two partners, you enter an elaborate stage where the real world is mapped to the virtual one, capturing ghosts by shooting a plastic gun that stands in for a proton pack. You can see and talk to your fellow “ghostbusters” in VR, and you can feel the walls, sit in chairs, and sense being shot with a proton pack or touched by a ghost. It’s all possible because of a high-end headset, a haptic vest, a backpack computer, and a really sophisticated tracking system — all of which so far haven’t been seen outside some limited beta testing and an appearance at TED.
I went through Ghostbusters: Dimension with my colleague Adi Robertson, and what follows is a dialog comparing our thoughts on what was good and bad about The Void’s first big opening.
Dimension is part of a larger exhibit based on the new Ghostbusters movie, which also includes wax versions of the stars and a walk-through haunted house experience. With two partners, you enter an elaborate stage where the real world is mapped to the virtual one, capturing ghosts by shooting a plastic gun that stands in for a proton pack. You can see and talk to your fellow “ghostbusters” in VR, and you can feel the walls, sit in chairs, and sense being shot with a proton pack or touched by a ghost. It’s all possible because of a high-end headset, a haptic vest, a backpack computer, and a really sophisticated tracking system — all of which so far haven’t been seen outside some limited beta testing and an appearance at TED.
I went through Ghostbusters: Dimension with my colleague Adi Robertson, and what follows is a dialog comparing our thoughts on what was good and bad about The Void’s first big opening.
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