Sunday, July 3, 2016

Doom Virtual Reality: Vomit

Doom Virtual Reality: Vomit



VR has a problem with making people physically ill, and VR-induced vomit was as much in E3 2016 headlines as virtual reality itself
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Virtual reality is one of the most hyped technologies in recent memory. It’s so big that Facebook Inc spent $2 billion to snap up Oculus VR, while both Sony Corp (ADR) andMicrosoft Corporation are scrambling in an unprecedented move to upgrade the hardware in their game consoles mid-cycle to support virtual reality. However, the rush to get VR to market could be derailed by one thing: vomit.

Oculus CEO Hacked Thanks to Terrible Password

Oculus CEO Hacked Thanks to Terrible Password



All right, everyone. Grab your mobile devices, raise your right hands, and repeat after us: I will change my Twitter password. I will not use the same password on every service. I will use features like two-factor authentication, when services provide it, to ensure that my accounts aren’t easily hacked by those who know the single password I use everywhere.
Oculus CEO Hacked Thanks to Terrible Password

Oculus chief latest social media hack victim

Oculus chief latest social media hack victim



The chief executive of Facebook-owned virtual reality company Oculus, Brendan Iribe, has become the latest in a string of company bosses to have their social media accounts hacked.
Oculus boss is latest in long line of tech executives to fall victim to hack attack

Best VR headsets to buy in 2016

Best VR headsets to buy in 2016



The age of virtual reality is upon us (again) with a torrent of devices and content launching throughout 2016.
There has been a buzz around virtual reality (VR) for the past few years. Some of this has come from the lengthy development of devices like Oculus Rift, but also through a growing interest in what we’ll be able to get VR to do in the modern era.
The idea of VR isn’t new. It’s been circulating in the tech space for a number of years, but recently, the technology has broken through some of the long-standing barriers. Enabling access has helped, with devices like Google’s Cardboard opening the door for anyone with a smartphone, right up to demonstrating what a fully-fledged premium system like HTC Vive will be capable of. We now have the power in home computers for lifelike virtual environments and this makes it a much more exciting time for VR.

Google’s Way of Addressing Virtual Reality – Google Daydream VR

Google’s Way of Addressing Virtual Reality – Google Daydream VR



For quite some time many of us have been waiting for the major players in the technology space to reveal their cards in the VR space. We have long known that Apple AAPL +0.87%, Google GOOGL +0.53% and Microsoft MSFT +2.24% were all looking to enter the VR space and had projects in development. Google’s play would very likely build upon their success in Google Cardboard, and based on the announcements at Google IO, it appears that Google’s approach to VR is very…Google. Google knows that they do best when they play an enablement role in whatever ecosystem they participate in, and VR should be no different.
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Dimension – The World’s most immersive VR experience

Dimension – The World’s most immersive VR experience



At Madame Tussauds Wax Museum in Times Square today, we got to try out one of the world’s most expensive and immersive virtual reality experiences. On July 1st, Sony and a Utah startup called The Void will open Ghostbusters: Dimension, which lets you become a ghostbuster in what The Void likes to call a “hyper-real” world.
Dimension is part of a larger exhibit based on the new Ghostbusters movie, which also includes wax versions of the stars and a walk-through haunted house experience. With two partners, you enter an elaborate stage where the real world is mapped to the virtual one, capturing ghosts by shooting a plastic gun that stands in for a proton pack. You can see and talk to your fellow “ghostbusters” in VR, and you can feel the walls, sit in chairs, and sense being shot with a proton pack or touched by a ghost. It’s all possible because of a high-end headset, a haptic vest, a backpack computer, and a really sophisticated tracking system — all of which so far haven’t been seen outside some limited beta testing and an appearance at TED.
I went through Ghostbusters: Dimension with my colleague Adi Robertson, and what follows is a dialog comparing our thoughts on what was good and bad about The Void’s first big opening.
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America Brings Immersive Adult VR to E3 Expo

America Brings Immersive Adult VR to E3 Expo



Naughty America, a major adult film studio and one of the most-visited adult networks on the web, will be in Los Angeles at this year’s E3 Expo (June 14-16) showcasing and demonstrating how VR is revolutionizing the world of adult media. Naughty America is one of the first studios to fully embrace virtual reality (VR) as the most immersive format for adult entertainment.

Twitter is putting together a team focused on VR and AR

Twitter is putting together a team focused on VR and AR



Twitter is beginning to devote resources toward building out a dedicated VR/AR-focused team. The social media company has hired former Apple designer Alessandro Sabatelli to lead the initiative as Twitter’s Director of VR and AR, Will Mason over at UploadVR reports.